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Cover of QuickStart Guide to Game Physics FROM THE BOOK CATALOGUE

Computers & Technology

QuickStart Guide to Game Physics

By Kenwright

Learn how to bring your games to life with physics that feel right—without needing a PhD in math.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand core physics concepts used in games.
  • Implement realistic movement and collisions with minimal code.
  • Avoid common pitfalls that make physics feel off.

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Catalogue reference: 480efa94462d1ef8

INSIDE THE BOOK

About this book

This book is your shortcut to understanding and implementing game physics. Whether you're building a platformer, a racing sim, or a physics-based puzzle game, you'll learn how to simulate motion, collisions, gravity, and more. With clear examples and minimal math, this guide helps you create gameplay that feels responsive, believable, and fun. Ideal for developers who want results fast and aren't afraid to get hands-on.

From the publisher’s description

  • Understand core physics concepts used in games.
  • Implement realistic movement and collisions with minimal code.
  • Avoid common pitfalls that make physics feel off.
  • Accelerate your development with ready-to-use examples.

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ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review4

A useful guide

A useful guide. The examples assume a particular environment, but that is fixable.

I had been on the fence about this one for a while, and I should have bought it sooner. The writing is direct and does not waste space on filler, which I value in a technical book. I found myself making notes in the margins, which is always a good sign. Good value for the price and worth the time it takes to work through properly.

James RobertsRobotics engineer · Melbourne, AU
QuickStart Guide to Game Physics
Reader review5

This is the one to get

Worth every page. I have already recommended it to two colleagues.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. It is denser than the page count suggests, and I found myself slowing down around the middle. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. This is the book I wish had existed when I started working with game development.

Ahmed ReedTechnical editor · Toronto, ON
QuickStart Guide to Game Physics
Reader review5

Finally, an explanation that clicks

Genuinely excellent — I finished it in a week and immediately started again.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. The code samples assume a particular environment, which took a bit of fiddling to get running properly. The book rewards careful reading. Skimming it would be a mistake. I have already recommended it to two colleagues and will recommend it to more.

Ava ClarkBioinformatics researcher · Austin, TX
QuickStart Guide to Game Physics

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